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Monday, May 20, 2013

Contract work - Zbrushin'

A current job I'm on - Modelling, rigging and animating a bunch of cool character for a film pitch.
Here's just a couple in Zbrush form!



Sunday, May 12, 2013

Game Dev - Map building

It has taken some time to build the world of Burden. It is something that will keep fleshing out, refining and will drastically change.
 A hard thing to create is a world where each level has meaning to the story - when should this happen, what should be seen at this place or time - So I build maps.
 I tend to prefer pulling myself away from a computer screen to do this. Grabbing butchers paper and taping (blu-tacking) string and bits of paper to it. this way I can approach with a fresh mind and swap and change things in a moments thought.



I'd like to think I'm pretty happy and will settle on the current design of the levels and placements. But I know it will change, especially after I release it to criticism from other people for feedback. But that's OK!

Friday, April 26, 2013

Code - Set Tangent to Update Topo Change Only

I do a lot of game character and model setups in Softimage, which generally need Tangents applied for Normal maps. The problem is Tangents really grind the viewport down when animating skinning models.

This little script will delete the tangent modifier (leaving the tangent data in there) and changes the Tangent state to "Only update on topo change"

Tuesday, April 23, 2013

Game Dev - Development Image

Slowly fleshing out the base of the environment. Still a lot to do.


You can see the goal point in the distance, hotspots (Yellow), creep paths (Orange) and a weak point on the cargo's chain.
 Looking a bit barren at the moment but currently working on that.

Wednesday, April 17, 2013

Sunday, March 31, 2013

Game Dev - Random Development Image

Spent the evening working on Ocean effects. Far from finished but thought this was a nice image to be snapped from the veiwport.

Wednesday, March 20, 2013

Code - UV repeat script

Over the past month I've been porting models over to Softimage from Maya. Most of the models used repeating textures by going outside the UV 0-1 space which doesn't transfer over to Softimage when rendering, and there were thousands of them. So I wrote this simple script. It only works with models that already have UVs applied.

Monday, March 11, 2013

Game Dev - Vehicle work in progress 2

Continuing with the transport model. About 60% there now. A few more details and then the texturing.

 The long weekend is just about over. Got a lot done with the Zeppelin Carrier.
Quite a few details to be added but the important parts are in.
I think it will look nice once there's a little colour added there!