Tuesday, October 28, 2008

Pixelpickle fundraising

No posts for awhile you may have noticed. Lylian has been put in the brewing pot while contract work has been taking place to raise new funds for the game. Booked up until Jan 16th now, after that work will resume on Lylian fulltime.
A positive thing about this is it has allowed for extra 'thinking' time. Already a few things in the design have had some tweaks that may have otherwise been overlooked.
At this time I guess it's safe to say that Lylian will be "ready when it's ready" ;)

Sunday, September 7, 2008

More screenshots


There's quite a few new screenshots on their way soon. For now, two new ones have been added. Showing one of the various enemies in two of his forms. :)

Sunday, August 31, 2008

Lylian on Paper... in a mag!


Lylian gets its own page in the form of an interview in Russian Game magazine Igromania, September 08 issue on page 76! Oh the joy.

Monday, August 25, 2008

Blackout!

Ok, it seems our web site/email provider was down today not sure what the story is behind it.
But it's all peachy now. Sorry for any inconvenience caused.

Thursday, August 14, 2008

Sunday, July 6, 2008

Good sounds are hard to hear


There's some great sound libraries out there, and there's some great sound libraries out there that are just too hard to actually buy sounds from. It's also hard to find the quality unique sounds you're after unless you can afford to pay someone (a sound designer) to accidentally produce the sound you expect. you're going to end up with something that sounds like any other... sound.
So, the sounds produced for Lylian are being created raw, from one of these.

An Olympus LS-10 Linear PCM Stereo Portable Recorder. It's truly amazing the sounds you can collect from everyday life. And how one thing can sound like something completely different. A lot of fun too!
Lylian really requires unique audio in foley, and this is the hand held tool that's helping us get it.
Yay to gadgets!

Friday, June 27, 2008

1st Poll - yes or no to blood and guts

I've added the first project related poll to the dev blog.
Lylian will have some dark aspects in the game, and a question is how 'dark' should it be. Should there be blood and some guts or could this potentially diminish the quality of the game. Keeping in mind that it will only be used sparingly.
If you have any thoughts please vote on the poll or even submit a comment.

Tuesday, June 17, 2008

next showing off eta...

Had some good interest and feedback from the 1st press release, thanks to you all that gave us a positive mention on your sites and for the kind comments.

I'm glad the style is to everyone's liking. I can assure you that the next release of screenshots won't disappointed you. It'll be a little longer wait for some in-game video footage as I'm pretty pedantic about the animations etc.

Friday, June 13, 2008

First screenshots are away!

At last, the first hint of what all this Lylian nonsense is all about... in screenshot form.
These are early works in progress, which means it will improve over time.
Hope you likey.

More screenshots are available at:
Pixelpickle Games

Monday, June 2, 2008

Always fruity

Progress - part1

The 'Lylian' project is moving forward smoothly, and we'll have a few little screenshots to share very soon. At which point we'll be ready to share some details of what it's all about and I'll stop making idle chit chat on this blog.

Thursday, May 29, 2008

If two is company, and three's a crowd...

...What's four? For our current project the decision of how many players works best in a cooperative game mode is still being decided.
A two player co-op game tends to create a personal relationship between the two players. Where four players gives more of a team based or party feel to the game, At least in my mind.
Obviously being able to have the option to play 2 - 4 players would be the way to go as it lessens any restriction of how many friends you can play with, but would the game need to change depending on the number of players participating?

Sunday, May 25, 2008

Just a slice, or the whole freaking cake?

For the current project, I'm constantly on the fence on how to distribute the game. Should it be a full game in one foul swoop, or should it be sold in episodes. Of course, episodic works best for games with overlapping stories and not sure how it would go for an action scroller. But if that story is there does it really matter what genre the game is?

An episodic game also has the advantage of learning what the player expects in following episodes (through comments, forums etc.). So in a way, the players have input into helping the game improve with each release. And this will give the player a sense of some kind of ownership to the game.

Thursday, May 8, 2008

"Cyndies"

A friend and I were discussing indies and how many games were made by one person many years ago. And how a lot of one man indie development now is done by hobbyists. Anyway, somewhere along the line he mentioned semi-indie, which is a gamedev gone independent. Sound better then a cyndie (gamedevs turned cynical). Although the latter is probably more correct.

Tuesday, April 29, 2008

OT: I'm a sucker for glowing reviews

So, here I was working away, when I decided to peruse the internets a little and somehow stumbled onto metacritic (as I always do) with its list of glowing reviews for GTA4. So glowing in fact that it's the first game I've ever seen with a rating of 100. So I went out and bought it... trouble is now I need to find time to play it and I don't want it bleeding into my already tight working schedule... I'm just going to have to stay up later.

Back to work now~

Wednesday, April 16, 2008

patience...

Things are moving for 'Lylian', progress is a little slow but clear. Kind of like the calm before the storm. Due to crunch time with an employers project, and busily working on a second project abroad, leaving little room for Lylian for the next few weeks. But these are required to get initial cash flow in. So by no means is Lylian put on the side line. Designs and schedules have been refined, and marketing and PR plans have been given a twice over.
Everything is going as planned.

Friday, April 11, 2008

The big push for casual games in the wee future, my little incoherent ramble

"Casual" has been a buzz word in the game industry lately. Consoles have opened their arms to both independent and corporations to put casual games onto their hardware and distribute them online through their stores. Game portals are a huge success because of the attraction casual games (puzzle games and webgames for example) are to the mass market.
Independent studios have dominated this sector for some time, and the big companies have caught on and are designing game plans to make the most of it. This is good news, many people who play casual games don't play the more core games too often, or at all. So if there was a merge between the two then these players might be enticed to see what other games are out there.
Last I read, in 2007 the female gender filled in 45% of the online game market in America, 60% of the casual market. And these games aren't about horse riding and collecting dolls. The reason I added that last part is because they're the first thing that springs to peoples' minds when they here "a game for girls".
The reason this push is a good thing, is because it will bring more consumers into the market, for all games. Computer gaming is no longer considered a 'geeks hobby', and as the industry matures so does the player base.
A few things Casual games have going for them are: they are usually small in file size, so easy to download; they are either free or very affordable; they can be played in short stints (in a lunch break or 5 minute intervals); and most of the PC based games can be played on a computer of low specs.

Will 'Lylian' be a casual game? naa... but we are borrowing a few things from the casual types to cover as large a player base we can.

Wednesday, April 9, 2008

Progress on Lylian

While Peter Pettersson (project engineer) is getting himself acquainted with the Torque engine and offering his services abroad in Seattle. I'm busily contracting myself out for a cool little company in Sweden. Design doc is almost complete for Lylian, and all core animations for the main character are almost complete.
A composer may have been found for the variety of music and ambiance we require. One more thing to tick off the stress list. :)

Tuesday, April 8, 2008

What's all this abooot?

Welcome, to the Pixelpickle Games dev blog blogging... page.

I'm Robert Dowling, the founder of PixelpickleGames. I'll be 'attempting' to update this blog on a regular basis in regards to our current projects, Pixelpickle, and game industry related news.

Pixelpickle Games is an independent start-up based in Australia, on it's first project. Something nice and simple first, and something we'd like to play, let's see how it goes...