Made it through another milestone on Lylian today. Base mechanics of player, enemies, and 'Bob' have been finalised and working smoothly. All that's left on those is polish when time permits.
Initial music and sound effects going well also.
As we get closer to the second (and more important) playtest, I've charged myself with the duty of dreaming up something enticing to draw your interests a little more. I've got a few ideas, reckon you'll like them.