Busting a brain valve trying to decide the best option for a save/checkpoint system in 'Lylian'. I'm thinking the more automated the better, So as the player doesn't need to bust a brain valve of their own in case of forgetting to save on exit or requiring a bail out on short notice (like, if the game just gets way to scary/cute/obsurd/intense/mother calls dinner ready).
So, at this time I'm thinking an autosave on each checkpoint fitting. Now to work on exactly what information needs to be saved...
Monday, July 6, 2009
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