Made it through another milestone on Lylian today. Base mechanics of player, enemies, and 'Bob' have been finalised and working smoothly. All that's left on those is polish when time permits.
Initial music and sound effects going well also.
As we get closer to the second (and more important) playtest, I've charged myself with the duty of dreaming up something enticing to draw your interests a little more. I've got a few ideas, reckon you'll like them.
Sunday, May 24, 2009
Thursday, May 7, 2009
Tuesday, May 5, 2009
I Heart Optimization
Today a lot of time was spent on optimizing some of the art asset, specifically player character animations. I’ve never felt so warm towards the word ‘optimization’ until today, as each level now uses 18mb less memory.
I’m sure that’s exciting… isn’t it?
I’m sure that’s exciting… isn’t it?
Monday, May 4, 2009
Lylian Newsletter now available!

Well, us developers don't tend to have much to chat about what with our eyes glued to our fave drawing tablets or calculators. But Lylian seems to think she does, she's promised that she'll share any info she can find from within the childrens' ward of the Hackluster hospital to any subscribers, whenever she's free of her bed restraints.
Next time you're over at http://www.pixelpickle.com/games.html . Feel free to sign up.
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