Wednesday, February 24, 2010

Hacklaster Mentalwear

Lylian gets vectorised and stuck on some t-shirts along with Bob.
This is what I've been doing when I have access to a computer, but not my own (to work on the game).
At the moment t-shirts are all the shop has to offer, but it's goal is to offer much more; like the game, for example.

Wednesday, February 17, 2010

Comic Bliss

Old news is the lyliangame.com website is up. New news is a new comic page has been added on it!

Shirt designs are almost ready to place as something in the currently empty pit called the 'Shop'.


And a major contract job is almost complete, leaving room for much anticapated development ground covering for the actual game.

Thursday, February 11, 2010

Ideas Challange... T-shirt up for grabs!

The official Lylian site will be up very soon, honestly... within a few days!
Among other things, a shop will be in it. I don't want the shop to be empty on opening day, that would just be nuts!

Eventually the game will be sold in said shop, but that's not finished yet. So I have a couple of T shirts I'll be putting up for consuming. But I need more so have set up a challange:

Idea Challenge
If you wore a garment that had ridiculously long, possibly heavily starched sleeves; what useful things could you do with these?

If I love your idea I'll create a design based on it, and you'll get a free tee!

You can either comment here, or email to lylian at pixelpickle dot com with "ridiculously long sleeves idea" as the subject heading.
You don't need to draw any pictures, just tell the idea in a few words and it might trigger some dark twisted portion in my own mind (possibly hasn't been used for a while) to think up the design.

Tuesday, February 2, 2010

Brain, reset

Came home from a weeks work in Shanghai yesterday. During the flight home I had a few great ideas to implement into the game. By the time I got home I realised they weren't that great, must have been the high altitude.

I've cancelled a contract job in March (Gave the client plenty of good notice of course and they were very understanding) to work on Lylian fulltime for that month.

Minor report follows:

Website is still being developed, looking good.
New level essets being created
A lot of bugs fixed
New characters being designed

I haven't spent much time on the multiplayer aspect of the game which is seperate from the story mode, single player game. And have been wondering how important it really is. Hate to have spent so much time on something that may not be enjoyed by many. I'm a fan of coop games, but they're not much fun if it's difficult to find coop buddies to play with. For the time being it's still on the schedule.