Getting closer to release, it's time to start making a few teaser animations. The first one is being animated specifically as a very short... short, about 20-30 seconds. Won't be seen in game at all and won't really have anything of the game in there. I've been looking forward to this day!
A chunk of contract work has come on again, which is very nice. As usual it has slowed Lylian development down too. But I'm still managing to get work done on it.
I was hoping to be on music and sound effects by now. But still doing the remaining props that are needed.
There are a few things I'm not happy with in the game that will have to remain, fonts for example. Not as polished looking as I'd like when going into full screen mode.
So, play test has been pushed back a little. I won't start sending it out until at least the major sound and effects are finalised.
Getting closer to the deadline, which is somewhere in September and there's still a lot to do.
It seems the more that gets done, there's more that needs doing.
By the end of this week, the game will be playable from start to finish. From this point on effects, remaining sound and music need to be created and implemented.
There's a major game play feature that still needs a lot of polish too. And then there's the intro and outro animations which initially were planned to be quite detailed with props and lighting. Are now re-storyboarded (is that a word?) to be very simplistic and as it turns out should create a better mood. Then it can do the final rounds of game testing.
The dialogue is still going through revisions, then it can be crossed over for proofreading. When it gets to that point, I'll be a happy camper!
From that point it'll be sent around to the awesome people that have offered to translate the game. I'm thinking the game will be released in English only first, then updates will become available with each translation that's completed. This will give the translators time to go through all the text at their own pace.
FreePlay this weekend. I've bought a ticket and hope to catch up with a few other Independent devs there. Should be interesting!