Getting closer to the deadline, which is somewhere in September and there's still a lot to do.
It seems the more that gets done, there's more that needs doing.
By the end of this week, the game will be playable from start to finish. From this point on effects, remaining sound and music need to be created and implemented.
There's a major game play feature that still needs a lot of polish too. And then there's the intro and outro animations which initially were planned to be quite detailed with props and lighting. Are now re-storyboarded (is that a word?) to be very simplistic and as it turns out should create a better mood. Then it can do the final rounds of game testing.
The dialogue is still going through revisions, then it can be crossed over for proofreading. When it gets to that point, I'll be a happy camper!
From that point it'll be sent around to the awesome people that have offered to translate the game. I'm thinking the game will be released in English only first, then updates will become available with each translation that's completed. This will give the translators time to go through all the text at their own pace.
FreePlay this weekend. I've bought a ticket and hope to catch up with a few other Independent devs there. Should be interesting!