Wednesday, September 29, 2010

Chin waggin'

Three involuntary playtesters have had a go of the game over the past three days (if you intend on visiting us,  expect to be forced in front of the test machine). Things are looking good! Still missing a few important assets but nothing vital.

To the proofreader and translators, I'll have that build to you soon. I've actually added a couple of extra lines and after the in-house playtests I've found a few minor areas need to be tweaked.

Font selecting! Man this is hard; trying to find good fonts that are both easy to read and fit in with the game, without looking cheesy. Took me the whole night last night to semi-settle on a few.

IGF, not sure I'll be entering it this year. I'll wait until the last vital hours before I decide, I think. So many other places $100 can be of good use.

Considering taking pre-orders for the game after a few people now have asked for it. It will either be through PayPal or if I can find a moment to get that sorted. Pre-orders will offer a lower price.

Monday, September 20, 2010

A patient lot!

According to the recent poll, some people don't mind waiting longer for the episode release. Which is great. I did promise my fiancĂ©e that I'll get it completed very soon though, so that "I can have a life again!"

There's also a few distributors lined up (they've been patient too). The game is forming quickly now. A few important elements missing still but day by day it's getting closer to a finished product.

Left to complete:

A few more effects
More sound effects
A couple more ambient tracks
Intro and outro animations
Cut scene images
Tutorial section
Figment effects
Two more Figment enemy variations
A scripted gameplay scene
Global stats
Bug fixes

OK, that does look like a lot, I know! But most have already been started.

Finally, my bottom is numb from all this sitting down!

Tuesday, September 7, 2010

Wednesday, September 1, 2010

Teaser trailer almost finished

I just need to do a few effects, line up a little sound and overall tidy up.

For now, here are a few test renders of it: