Sunday, October 31, 2010

Cinematics are Go!

I started on these intro and outro animations earlier this year. But left them sitting idle until the majority of the game was complete.
Well the majority of the game is complete now and I'm pretty excited to get these cinematic animations going. Because I've made some changes in the game, the outro animation will be quite different to how I first planned it to play out.
So in this instance putting it off was a good thing!

The animations will be very minimal in characters and props, I'll be using a model of Lylian and another character that I contracted a friend - Harsh Borah - to model and texture some time ago.
 I need to keep it simple, so I don't get carried away and spend months on it and create slow rendering times. If I stick to the plan, it should only take a couple of weeks tops.

Thursday, October 28, 2010

Supporting Thanks!

As also mentioned on the facebook page. I just want to give a big thanks for you all that have supported the development of Lylian so far. It means a lot and helps me stay motivated!
Also, a big heads up to those that have thrown in a few dollars of their hard earned cash into the pre-order. I'll be using that money to help advertise the game and spread the word that it's almost complete!

Monday, October 25, 2010

Pre-Order Lylian: Episode One!

The 1st  Episode is almost at a release worthy stage. And to help give me that last burst of motivation; I've set up a pre-order that's available here: . Pre-ordering gives you 40% off the price on release which I must say is a pretty good deal, AND you get to play the game a few days before it officially releases!

Friday, October 22, 2010

Tuesday, October 19, 2010

end cycle

After much self debate, Lylian has been entered into the Independent Games Festival. Last year it was entered as one section of the game with a lot of things missing. This year it's an almost complete game (only missing some sounds, Intro/Outro anims and a few little bugs). It can be played from start to end with all its trappings.

I use IGF as a deadline; to make sure the game is where I hoped it to be at by a certain time.

It's not quite finished yet, with the above mentioned things to be added but it's sooo close to being done. I'm just too tired to be excited at the moment but at least I can relax for this moment.
I haven't had time to play a game this year. My PS3 is finally fixed but now it just taunts me. When Lylian is released I'll certainly be taking some time off development, and get a life! My oldest daughter wants to get back into Little Big Planet. But there's so many games that have come out this year (and last) I still need to play.

Friday, October 15, 2010

Reports are coming back

A Lylian build has been doing the rounds. A few play testers getting a run at the game, the great news is there's only been minor bugs reported and playing smoothly on all tested systems. well I'm chuffed.

This means focus is mainly on completing the remainder of the game... the fun stuff like sound effects, graphic effects and last minute UI. Oh, and the intro and outro animations... and I still haven't finalised the 'box art'.