Thursday, November 25, 2010

Viral rocks!

I'm seeing a lot of amazing support out there after the recent trailer, and really appreciating it!

The funny thing I'm seeing is people saying 'budget' and 'team'. Little do they know most of the game is developed by one person and the budget is whatever I can scrape together to get some specific jobs done from a very select couple of contractors.

Here's a few links of awesomeness:
http://www.gametrailers.com/game/lylian/13797
http://www.rockpapershotgun.com/2010/11/25/you-do-have-to-be-mad-to-live-there-lylian/
http://www.world-gaming.com/pc-news/pc-gaming/1853-lylian-intro-trailer-and-gameplay-video.html

Not to mention the awesome 'Likers' on facebook and tweets on twitter. A big thanks to everyone that's been passing on the links and spreading the word.

I still have a goal of releasing the game by end of this month. I've been living on 4 hours sleep per night lately... negatives haven't kicked in yet but I've noticed the alcohol is more effective.

Tuesday, November 23, 2010

Lylian: Episode 1 Intro and game-play video is released

After a long few weeks the intro animation is complete. And a few days are spare to put the final touches on the game.

Here's the latest video with intro and some raw game-play footage.
http://www.youtube.com/watch?v=C7AbrMxQVQM

Monday, November 15, 2010

A slow process

Began the slow process of rendering last night. 3 seconds of animation in 7 hours completed so far. Looking good although there are a few frames that will need redoing. Some issues just can't be seen until they're rendered.

This is a test frame of intro shot03.

The computers won't be turned off for the next 7 days or so I'd imagine.

Friday, November 5, 2010

Supporting role

When Lylian gets a hold of the spotlight, she doesn't let go. Well I guess she is the main star but there is a supporting cast.


Here's another hires character. This was the other character that Harsh Borah created for the cinematics. I've just finished touching it up and preparing it for animation.
Still plenty to do; the game itself is ready and waiting, but this is something I was looking forward to getting into.

Tuesday, November 2, 2010