Monday, December 27, 2010

Systems resetting

Christmas has past - always a sigh of relief - and the new year is just up ahead.
2011 is starting off to be a busy one. Lylian Ep one still has an update to come out, which includes various translations and a few more distributors signed up to sell through.
Still looking into ports or a wrapper for the game onto Mac and possibly Linux. It's tricky to find something because the game is sold for so little, and it's expensive to port over.

A contract job starts early January, where I'll be creating a bunch of pixel art (I'm quite excited as it's a nice change from 3d animation and I'd like to broaden my services to mobile games). There's also a few other little contract that'll pop up here and there too which I'm excited about.
Lylian episode two will be worked on inbetween contract jobs as I need to pay the bills, keep the family fed and afford any specific contracting hiring on the game.
Also, episode 2 has a lot more in it compared to the first one, and changes made. So it's going to take a bit of work. :)

There's also a collaborative project I'm working on with a developer friend in Finland, looking forward to that coming together!

Thanks to everyone that has bought the the first episode, and those who will be buying. :D

Thursday, December 23, 2010

Friday, December 17, 2010

Translations almost done. And Episode 2 coming along

An update for episode one will be out soon. It includes translations to Spanish, German and French!

Also, Episode Two is in progress. A balance shift in combat and puzzles will be evident, including some changes to the combat itself. This reflects feedback from Episode One and also the story's development. Exciting stuff!
No date can be made of its release at this time.

Wednesday, December 15, 2010

In other news... Flick Buddies!

A good mate of mine has released his first game for the iPhone/iPad today. Looks pretty fun and I'll be giving it a good run at the first opportunity. :)

Friday, December 10, 2010

Lylian: The Demo (part 3)

A demo is now available!

So if you've been waiting for a demo to test, you can grab it directly from the Shop. And soon from Gamers Gate and Game Arena.

Lylian: The Demo (part 2)

After spending a week on the demo level and having a few people playtest it. I've come to the conclusion that it's too confusing for the player whether they've played episode One or not.

The people that haven't played the game, and played the demo are confused with the changing areas (I wanted to play it out almost like a dream sequence crossed with a movie teaser). They're expecting the game to be the same and feel unsure about it.

The people that have played the game are confused because they're expecting something to happen at certain points, but something else happens instead. So it's hard to get into the mood of the game because they're constantly being yanked from all sides.

So, I'm dropping the special demo level and shall just offer the first few sections of episode one instead. This way no-one shall be confused, and people know precisely what to expect when they buy the game. :)
I am glad I gave it a go though, seemed like a great idea in my mind.

For those waiting for the demo before deciding to buy the game, it shouldn't be too far away now!

Sunday, December 5, 2010

Lylian: The Demo (part 1)

I'm working on the special demo level for Lylian. It's a demo of the game, but a level specific to the demo (you like how I said the same thing, different but essentially the same?).
I've been trying to find a way to make it interesting for people that have already played Lylian Ep1, as well as for people who haven't experienced the game yet. So I've ended up making it a hint of things to come in the next episode. Emphasizing 'hint'.

The demo still has a ways to go, and is effecting development time of the next episode. But I think it'd be worth it in many ways. :)

The Missing Intro/outro animations Fix

If you can't see the intro and outro animations in the game (blank screen but can hear music), which is happening on certain video cards. Please send me an email and I'll arrange a new download for you with the fix. I wasn't able to create a small patch for this fix unfortunately.
Remember to add in your email the order number and where you purchased the game from so I can give you the correct link.

If you purchased directly from the Lylangame site (which is handled through Fastsprings) and want the fix faster, you can download again from there with your download link.

Please let me know through the above email if you still have trouble. :)

Saturday, December 4, 2010

A tour of the Pixelpickle Games studio

Welcome to the offices of Pixelpickle Games.

Here we have the development area, where most of design, through to release and marketing of the games happen. [notice the mirrored wall used to enhance the size of the environment]

And this is the security system currently in place.

Well, that pretty much wraps it up.

Thanks for visiting!

Wednesday, December 1, 2010

Lylian released! And an ATI hardware bug found.

Lylian is now out on the internets. And can be purchased for a measly $4.99US.

It's available for purchase at

Also at GamerGate where there's a Christmas special going on:

And Bigpond GameArena for the Australian crowd. :)

A bug has been found and is currently being worked on:
Some uses who have ATI graphics cards can't see the intro animation, although the rest of the game works fine.
So if you've purchased the game and can't see the intro, I know what the problem is and a fix will be available within a few days!