It's been a busy start of year, and future scheduled contracts hint that it's not going to slow down for some time. Having said that, I'm very keen to keep development of the next instalment of Lylian going. Along with various free little games that spawn from the mind of Lylian and her supporting characters.
There's a huge story that was only hinted upon in Lylian Ep 1, that needs to be dosed out in various chunks wherever possible - Dished out by any means possible.
The next instalment is a point'n'click adventure and here is why:
As mentioned in the past, combat is taking a back seat to story and puzzles. This style of adventure game would fit perfectly in this aspect.
Feedback has shown a lot of interest in this genre and I can't complain as I agree it would be something awesome of twisted awesomeness.
Point'n'Clickers have been making a comeback recently which is very exciting. Games like Back to the future, Secret of Monkey Island, Jolly Rover, Gemini Rue and plenty others have shown that the love is there.
As I'm currently working interstate, I don't have much on hand to prove progress and while I'm away from my main development machine I will keep refining the design.
I'm looking forward to showing some progress soon!