After some a lot of playtime on the last build of the game, it felt a little too involved, complicated on the players part. Didn't feel quite right, so we're trying out a slightly different genre style of mechanic.
The game has the same goal, but the feel will be quite different and will affect the overall gameplay quite a bit.
Looks and sounds more promising, and sticks it in the Sling Shot category.
Better use of the screen too!
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