Thursday, November 17, 2011

Materials - Softimage - SSS with transparency

I've recently had to create a character and wanted to use SubSurface Scattering on it. But it also needed some transparency. Here's the Render Tree:


This particular character is also quite small and resides in the ocean, so it needed a little outline highlighting which was created using Incidence and Scalar2Color.

Here's the little fella:


Leafy Sea Dragons aren't really this transparent in real life, but it's a specific request by the client to fit in with their presentation.

2 comments:

ukestestblog said...

Thanks for sharing man. I ended up making a transparency pass and comp it. Looks great!

Robert Dowling said...

Great!