Since the release of Lylian:Ep1, a full game of Lylian has been in development - here and there - currently called Lylian2.
It's still a very long way from release, in fact there's barely anything playable of it and the story isn't complete.
Shortly after Lylian: Episode 1 was distributed I realised the game would be much better as a full experience rather than episodic, and feedback helped me find the right direction the game play should be taken.
To create such a game I need good funding, and a team bigger than what it is now. Currently I gain funds by doing a lot of contract work, the problem is the contract work takes up all my time - I usually work 7 days, 16 hours per day or more, and then I work on Pixelpickle projects.
After all this time, with all the love I have of the Lylian world I'm going to take a short break from it. In the hopes to come back to it with a fresh bag of ideas, a new skill set and revitalised vigour! Something else has been robbing me of my attention too.
I have an idea. Another game idea that has been tempting me for the past 6 months and I'm at the point where I can no longer ignore it! I began developing on this idea - design doc, storyline and early stages of prototyping. I've also asked for the services of a great concept artist and illustrator to help in these initial stages.
So, Lylian 2 will be made, the release date is anybody's guess for now.
No news of Lylian 2 will be made until the time feels right. Until then this new project idea will start developing and I'll be posting about it more and more. It's a project I'm very excited about and can't wait to start showing it off!
Please hang around!
Sunday, July 1, 2012
After a very short production time, our installation was revealed to the public at Healesville Sanctuary.
The interactive show uses Unity3.5 to trigger DMX stage lighting and input from 10 IR torches (wii remotes). The children learn about Leadbeater’s possums which are close to extinction while interacting using the torches on a projected screen.
A great project, and learned a lot doing it! I think I’ll be happy to get back to the usual grind of game making... a little less stressful. :)