Saturday, November 10, 2012

Game Dev - A screen Mockup of Burden

To help test for screen real-estate a few mockups have been created. A mix of game elements and scribbles.
This image is a little bare, but everything gets implemented over time including HUD positions and scale of enemies.
This would be the default camera position, the player is able to orbit the camera all around the giant and view Hotspots for tower placements, and search the paths enemy units are climbing or landing on.



This mockup is for iPad, PC/Mac are a little different.

Sunday, November 4, 2012

Game Dev - Retopologising a giant of Burden

To continue on from the giant's concept model, I've retopologised it. Roughly rebuilding the mesh to bring into another software package. It's another step closer to getting into the game!



Next is preparing for, and creating the textures, followed by more clean up of the mesh.

Friday, November 2, 2012

Game Dev - Concepting a giant of Burden

I had some fun this evening quickly concepting a giant in ZBrush. I recorded the time-laps because I always feel they're fun to watch!

After doing the quick concept which I used one of the recent 2d concepts as reference for, I'll go over the model and rebuild all the topology. Then it will be one step closer to testing in game!