Friday, November 2, 2012

Game Dev - Concepting a giant of Burden

I had some fun this evening quickly concepting a giant in ZBrush. I recorded the time-laps because I always feel they're fun to watch!

After doing the quick concept which I used one of the recent 2d concepts as reference for, I'll go over the model and rebuild all the topology. Then it will be one step closer to testing in game!


No comments: