Saturday, November 10, 2012

Game Dev - A screen Mockup of Burden

To help test for screen real-estate a few mockups have been created. A mix of game elements and scribbles.
This image is a little bare, but everything gets implemented over time including HUD positions and scale of enemies.
This would be the default camera position, the player is able to orbit the camera all around the giant and view Hotspots for tower placements, and search the paths enemy units are climbing or landing on.



This mockup is for iPad, PC/Mac are a little different.

No comments: