Thursday, December 27, 2012

Scribbling to help me sleep

Here's an example of an idea that keeps me up for hours, while I lay in bed not able to sleep. I end up jumping out of bed and drawing pictures to both 'lock in' the idea and hopefully get it out of my head (and onto paper). I draw them up as fast as possible.

This one is a storyboard for something or other.



Wouldn't make sense to anyone, and only barely to myself!

Monday, December 24, 2012

Dev - Composer list narrowed

We've managed to narrow down to a few potential composers from the various recommendations and musicians that approached us. Thanks to everyone that linked me to their demos, I had many hours of tunes to listen to! there is a lot of great talent out there and I wasn't aware of how many are local.


Music is important for any game. Burden needs a great score composed to help us provide the mood we wish the player to feel - we hope the player will feel it!

Wednesday, December 19, 2012

Dev - A shout out to composers

Our new game project is now under way in a big way. And we're putting our feelers out looking for a quality composer that has a good talent in orchestral sound. We're preferably looking for local talent -  Australia - at this time.
 If you think you're interested, or can recommend anyone please contact me info@pixelpickle.com with some links to music so I can spoil my ear holes!


Saturday, December 15, 2012

Match and Plot FK from IK - Softimage|Species

Ran into a little issue while using Species by Exocortex (which is a great addon by the way!), in Softimage. I needed to bake a large range of frames from the IK rig to the FK. So created this little script that plots keys along your current Timerange, matching IK to FK arm bones.