Monday, October 21, 2013

Dev: Burden submitted to IGF

Burden has been submitted into next year's Independent Games Festival in San Francisco.
Not expecting much from it in its current state only because the build is a very small slice of the complete game, we'll keep updating the build with more and more content - Already have newer builds to add - hopefully the judges will leave our game until the end and by that time it will be closer to completion!

A new trailer will be in the works within the coming months. A HUGE difference from the previous Pre-Alpha footage.

The game is truly taking shape with a lot of the behind the scenes mechanics being refined and in some cases completely rebuilt. Feels and plays smooth, enough to keep the heart racing and prevent the eyes from blinking!


Wednesday, October 16, 2013

Dev: New team member on Burden

I want to welcome Matthew Bowie to the Burden team. He's been on the project for just a couple of weeks now as programmer, has made a great impact on its development!
Gets me all excited, it really does.
Burden will be participating in the next Independent Games Festival and we have our fingers crossed for a public alpha within the coming months.
Until then I'll keep supplying new screenshots whenever possible.