Saturday, December 19, 2015

Dev - CC - Set screens to, Story Dev Mode

Two chapter of Dialogue done, two chapters to go. One and a half chapters of level design, finalized.

Tuesday, July 28, 2015

Blender - Code - Delete objects by prefix

When using Rigify in Blender there are a lot WGT objects that aren't needed after animation - before exporting to Unity3D or another engine. I created a quick script, to quickly remove them:

Monday, June 15, 2015

Dev - Burden - Another Character WIP

Harry! For some reason I love seeing the characters at this stage of creation, before the textures and final details, before they're given some life.

It might be because they're closest to the great rough concept art by Aaron Alexovich.

Tuesday, May 19, 2015

Dev - Burden Ngaww!

Character and anim test in the editor. I like to do little short test animations, get'em looping and stuff!

This little fellow is Phooey! mascot for the team. testing with vertex colours only but considering texturing for most characters.

Friday, May 15, 2015

Dev - Burden Another Protagonist WIP

A work in progress snap of another character of the hero team. Just about to start on some details.

We've got quite a list of characters populating the world.

Friday, April 17, 2015

Dev - Burden

No, Burden isn't dead. Never has been, but it has gone through quite some transformation. After a whole story rewrite, art change and game play reset we can finally start posting progress reports again.
All of this leaves us with a name change - it's only fitting - And so 'Burden' has become the working title.

Just to completely throw you off, here's a WIP image of one of the heroes of the game.